| Michael Holtan's Portfolio |
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THIS SITE WAS MADE AS AN AFTER-GRADUATION PORTFOLIO IN MAY 2006 AND IS EXTREMELY DEPRECATED |
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Michael Holtan 2016 Washington Street
Cedar Falls, IA 50613 AIM: MikeHoltan
Career Objective:
To obtain a full-time position in information technology developing and optimizing computational systems
which provide complex and full-featured functionality.
Download Resume (.pdf)
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Programming Projects - This is an overview of the major gaming applications I have worked on with friends over the years.
- I am very proud of all of them, as they showcase the best of my skills and theirs and the topic of our focuses at the time.
- Each project also has its own overview page
with further information and media.
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Codename HSI
A 3D real-time empire-building strategy game. Designed for huge fleets of ships and massive expanses of space. Simulation of space flight as well as city management and military economics. It is still under development and is projected to be finished in Fall 2006. Written in C++ and OpenGL. Contains a versatile custom GUI system. Models made in Cinema4D and 3DS Max. |
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Grimm
Grimm is a 3D adventure RPG with a fantasy theme. It was created as part of an independent study studio class focused on game design and development. I served as Technical Director for the project and helped a group of 4 programmers communicate and delegate tasks towards developing a GUI inventory system and tweaking the physics simulation characteristics. The program utilizes
the OGRE rendering engine and OPAL for simulating physics. We
also have character animations and a mesh terrain! See
the Overview for 2 short videos.
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Half-Life 2 Mod
This is a project that I worked on with Mike Boxleiter and Brian Baumhover. We really wanted to implement some gameplay with something that already had a full-bodied engine, until our own engine had more functionality. We ended up choosing HL2 over UT2004 for the base. Mike Boxleiter went hardcore into designing some nice levels and he produced some really solid stuff. Brian on the other hand tinkered with the HL2 source code and created a sweet flyable helicopter that used realistic control and flight physics and also had dual rocket launchers! I dug into the AI interface and came up with some nice intermediately complex scripted sequences. Here are some videos of maps we made: |
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Empyrean
Chad Austin was the main designer and architect for this project that I worked on during Fall 2004. It was envisioned as a 2D side-scrolling RPG platformer/fighter. I co-wrote AI behavior routines in Python with another coder. Written in C++ and OpenGL, completed in Fall 2004.
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Bane
A top-down shooter with rockets and machine guns. What more could you ask for? Also known as a "military training and recruitment simulation". Written in C++ and OpenGL. Models done in Cinema4D. Completed in Fall 2004. |
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Trivia Maze
A fun little maze game or "interactive real-time simulation labyrinth" written in OpenGL and C++. Completed in Spring 2003. |
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In the News:
Here is an old Iowa State Daily article about the work I did at VRAC. It has a picture of me demonstrating my research work to some ISU students.
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| ©2005 Michael Holtan |